Status & Updates
Free early access
Franchise Architect: Football is free to play in early access. It is complete enough to run a franchise for decades, and it changes often; every change is dated in the changelog.
Found something broken? The contact page lists the ways to tell us.
Release Notes
2026-10-25 — Follow-ups take you to the right place
Architect Focus follow-ups now take you to the controls they name: prepare your next week or weekly plan, review contracts and cap pressure, or review your next General Manager call.
League pulse cards now open League news on desktop and mobile.
2026-10-23 — The Desk fits your phone, and a passer rating means one thing
On a phone, the Desk no longer runs off the right edge of the screen. One control was forcing the whole column wider than the display, so every card was cut off on the right; the cards now fit, and that control wraps onto a second line when space is tight.
A quarterback's passer rating is now the same number everywhere. The box score had it right, but the season and career tables calculated it differently and read too low: a 300-for-450, 3,500-yard, 25-touchdown, 10-interception season showed 89.3 instead of 99.3, and a perfect rating topped out at 147.4 instead of 158.3. Every table now uses the box score's formula. Leagues you already have are rated from the same stats, so most passers now read higher, a strong season by up to about ten points; a backup who completed nearly every one of a handful of throws can read lower. No game result or stat has changed. A player with no pass attempts now reads 0 instead of 39.6.
2026-10-22 — Character update preview
This preview gives players smoother body contours based on their recorded height and weight, more detailed facial sculpting, and articulated feet during movement. Characters remain stylized. Fictional relatives share a family background and natural coloring while keeping individual faces, and their profiles identify the relationship. Existing players keep their recorded identities.
Scouting board and contract controls keep you in the action you chose; player names open the dossier. Saves preserve the same player and family details with less repeated data.
2026-10-03 — Your call on fourth down
You now set your club's standing orders for two game-day moments. On fourth down, choose Conservative, By the book or Aggressive to decide how often your offense stays on the field instead of punting or kicking. In the two-minute drill at the end of each half, when you are behind or tied, choose Protect the ball, Standard or Hurry-up: hurry-up gets more snaps and more throws before the break, while protect leans on the run. Your choices stay until you change them, and game replays mark two-minute-drill plays so you can watch your call play out.
Rival front offices now draft the way they build. A Moneyball or homegrown club will reach for a raw prospect with room to grow, while a win-now club takes the player who can help this season.
Earlier notes — 22 more, back to 2026-07-01 — are in the changelog, also available as an RSS feed.